Being good at something depends not only on knowing the practical aspect which is key for most sports, but you need to know some theory like knowing terms that are related to that sport. This not only gives you that professional gamer feeling but also helps you understand the rules of the game. In addition to knowing your Table and Padel, you must know these.

Anti-topspin: a type of rubber that disables spin and speed, returning a “dead” ball.

Backhand: A shot taken directly in front of the body, with the racket turned so that the back of the hand faces the opponent.

Backspin – A type of spin where, if hit with a normal racket position, the ball would not go over the net.

Block – A defensive shot made primarily against loops and smashes, where the racket is in a closed position to keep the ball on the table.

Chop – A defensive shot that carries a tremendous amount of backspin.

Closed: A racket angle that allows you to hit the top of the ball.

Dead ball: a ball returned without any effect. Very difficult to run, read and return.

Doubles – A table tennis format in which two people play on each side and must take turns hitting the ball.

Drive – An offensive shot used primarily as setup or in rallies, where the racket is in a normal position and the ball is hit at a medium pace.

Drop Shot: A surprise shot in which the ball is placed precisely near the net.

Accelerated Rule: After a time limit (10 minutes) has expired during a single game, the receiver automatically wins the point if he successfully returns the ball 13 times in a row. This forces the server to change its recovery tactics.

Forehand: A shot to the right front (for righties) of the body, with the racket in a normal position (palm facing opponent).

International Table Tennis Federation – the international governing body for the sport of table tennis

Inverted – View pips-in

Let – A stoppage of play as a result of a serve hitting the net or interference from outside the field of play.

Lob – A defensive shot used against high-speed balls, where the ball (usually with an unpredictable spin) is returned very high in the air, making timing and technique difficult.

Long spikes – a type of rubber whose surface consists of rather long spikes. Produces unpredictable effects.

Loop – An offensive shot that carries a large amount of topspin.

Match – A competition format in which the winner wins two out of three or three out of five games

Long Medium: A serve whose second bounce, given the opportunity, will bounce near the end or just off the table. Difficulty because the opponent cannot execute a good attack hit

Open: A racket angle that allows you to hit the bottom of the ball.

Pen hold: A grip where the racket is held exactly as it sounds, with the racket handle held up and down.

Pips-in: A type of rubber whose surface is soft but grippy. It produces a lot of spin and in many cases better speed. Also known as inverted rubber.

Pips-out: a type of rubber whose surface consists of many small grains. It produces a lot of control and speed, but little spin.

Push – A defensive shot used to successfully return backspin shots, where the racket is open to lift the backspin over the net.

Receive: return of service, usually done tactically to set up an attack.

Seemiller – Name of 5-time United States champion Dan Seemiller. Also the name of a table tennis grip.

Serve: The beginning of a point where a player hits the ball after releasing it. It is usually used tactically to set up a strong attack.

Set: a game to 21 points in a match

Shakehands – A grip where the racket is held exactly as it sounds, but with the middle, ring, and little fingers wrapped around the handle.

Short: A serve that, given the opportunity, would bounce off the table at least twice. Difficulty because the opponent cannot execute a good attack hit

Sidespin – A type of spin where, if struck with a normal racket position, the ball would travel to the right or left without landing on the table.

Skunk – An informal rule in table tennis that says a player wins a game with a score of 7-0 or 11-1.

Smash – A high speed offensive shot used against high balls, where the racket is in a normal position to generate the most speed possible. Also called kill

Topspin – A type of spin where, if struck with a normal racket position, the ball would travel down the opposite side of the table without touching the surface.

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